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Floats? (was Re: Wishful thinking)

    I'm very dubious about adding floating point numbers.

Knuth points out that floats are almost never useful unless

a -- You're dealing with really large or really small values (6.023 x 10^23)

b -- You have not taken the time to work out the reasonable
range of output values.

Of course, if you had a MOO that represented the entire universe
you might need it... but I'm sure that there would be a lot of lag
if you had one object per star...

The problem is that floats are slow and can be large.


Tom Ritchford,

Verge's "Little Idiot" -- Music for the mentally peculiar.

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