MOO-cows Mailing List Archive
Re: Connection redirection
Date: Fri, 23 Feb 1996 02:29:24 PST
From: Kipp the Kidd <email@example.com>
Content-Type: text/plain; charset="us-ascii"
>I'm not sure how easy this would be to implement, or worse, how hard it'd be
>to clean out the old way. I will see if I can make a patch for this!
I just realized though, if you could connect to something without a player
bit, and a player could be connected as an invalid object, and
connected_seconds() would have to be handled in-db, and connected_players()
would require some hacking, I'm not sure how doable this is... Perhaps it
could be done this way for simplicity:
1. Connections may only be redirected to is_player() objects or negative
ones. Possibly, not even negative ones.
2. Connected_seconds() will return the seconds since the FIRST connection
(ie login screen), not the redirection.
3. Connected_players(0) returns all valid connected players.
- Kipp (startin to blabber)
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