How should Magic in the RPG system work? What should it do, and what should the limitations be? Could any one give me some insights into this? Hans Friedrich___________________ TerraMOO-- ArchWizard-- a.k.a. Alkanon Japro-- ArchWizard-- a.k.a. Mitsumishi MonkeyMOO-- Wizard-- a.k.a. iswH