server panic using force_input() in 1.8.0p1

Richard Godard (rgodard@divsun.unige.ch)
Wed, 20 Mar 1996 08:51:47 PST


Oooops sent too fast... the validity test should be be:

if (!(args[1] in connected_players(1)) && !valid(args[1]))

So you can force input on non-players connections...

R.

---
"640K ought to be enough for anybody."
    -- Bill Gates, 1981