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Re: Amiguous Matches



Now this would be great I've seen it used on an LPMOO before and its very 
helpful... that and it cuts down on alot of the "I don't know which 
<blank> you mean.. so if you get it fixed let me know please I'm dong and 
RPG MOO and its gettingto be a pain wen I have several items of the same 
name in the same room...

egoff@vespucci.iquest.com


On Sun, 3 Mar 1996, Matthew Hapke wrote:

>   I am running a MOO in which a player may wind up in a room with several
> objects with the same name, (ie a room full of swords or whatever)
> 
>  I wanted to switch around do_huh, so that if an ambiguous match occurs, the
> player can select the item from a list, or at the very least, will be
> returned to the first item on the list.
> Unfortunately, it appears that the parser already decides that it doesn't
> know which verb you mean before it ever hits do_huh. Am I reading this
> right? Is there any way to solve this dilemma?  I was using the standard
> Lambda core, with the get verb on thing in my testing of this code.
> 
> 
> 


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