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How should Magic in the RPG system work? What should it do, and what should
the limitations be? Could any one give me some insights into this?

Hans Friedrich___________________
TerraMOO-- ArchWizard-- a.k.a. Alkanon
Japro-- ArchWizard-- a.k.a. Mitsumishi
MonkeyMOO-- Wizard-- a.k.a. iswH

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