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Re: control characters



At 02:09 PM 7/31/96 PDT, Eric A. Zarko wrote:
>I have been looking around everywhere I could think to look. Exactly how
>does one pass a control character to a player, or a network connection,
>or anything like that at all?
>
set_connection_option(object, "binary", 1);
notify(object, "~07");  /* sends ^G, for example (a beep) */
set_connection_option(object, "binary", 0);

basically just set their binary option to 1, then send them an encoded
binary string (such as encode_binary(7)), then turn it back off again.




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