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Re: Follow command? -Reply



Reply Text--------------
Making sounds like windchimes as he de-cloaks(de-lurks?) for a
moment:

Greetings and salutations.  I have been following this thread and
spoke with my friend Shadow_RAM on BayMOO (who isn't subscribed
to this list) who has some @follow-ing-type code on a couple of
different types of objects he created there and this is his
response.

From:	Michael Allen Thompson <Mike.Th ("Mike.Thompson@lambad
		a.oit.unc.edu")
To:		Mel Byrd <0bsidian@dcccd.edu>
Date:	Tuesday, August 15, 1995  10:39 pm
Subject:	Re: Umm... -Reply -Reply

 
while (this.following)
 if (this.location != this.followed_person)
  fork(0)
   this:moveto(this.followed_person.location);
  endfork;
 endif endwhile;

The .following is gonna be 1 or 0 to kill the task. 
.followed_person is the player to follow.  The fork just saves
you from buggy moves.  I don't think you can get much simpler,
just put this in a verb on the player.

-SR

Shadow_RAM@BayMOO

              ****************************
              * WARNING! Shameless plug! *
              ****************************

Come visit scenic BayMOO located at BayMOO.sfsu.edu 8888

0bsidian@BayMOO
e-mail: 0bsidian@dcccd.edu
        Tribe@onlinetoday.com

...makes sounds like windchimes as he cloaks himself from the
sight of wizards...




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