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$do_command()



Err...
What happens if I program a #0:do_command() ?
I mean... if I start to play with it, which could be a "transparent"
code to keep moo working?
If I do not program it, it returns 0, so the moo should work as before?
I am a bit confused with manual's explanation about it.
Anyone can give a sample?, please.
What I plan to do is a "command counter" to see how players manage with
the moo their first time.
Am I wrong at something?
Can anyone tell me: "Sure, go ahead, just take care that do_command
returns 0" ? 
Thanks.


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