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RE: unforked checkpoints

The first should be trivial.  The second you could do easily with a "go
away, we're checkpointing" message, but not a "please wait" message.
(the "go away" message would be easy with a child process and some
signals, but you couldn't reconnect it to the MOO's listening port)

> -----Original Message-----
> Could UNFORKED_CHECKPOINTS possibly be a $server_option?  Furthermore,
> could we provide a message to be shown when people connect that
> explains
> why nothing is happening?  It can be disconcerting for a player to
> come
> knocking during an unforked checkpoint and get no answer.

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