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unforked checkpoints

Could UNFORKED_CHECKPOINTS possibly be a $server_option?  Furthermore,
could we provide a message to be shown when people connect that explains
why nothing is happening?  It can be disconcerting for a player to come
knocking during an unforked checkpoint and get no answer.

This explanation message isn't altogether straightforward now that there is
no "single port" at which a MOO listens; maybe it'd have to be specified on
the listening object.

Ron "Quinn" Straight <>
Creative Director and Senior Programmer, Netsville Inc.

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