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Re: MOO and VRML 2.0 ?



>I want to cast a vote to keep MOO text-based and
>non-graphical as much as possible.  It's sad to see an old friend getting
>unnecessary face-lifts and wearing far too much make-up.  I've had a good
>hard look at many webbed MOO's and have had a look at ones which claim to
>support vrml.  To me, at least, it seems alot of sight and blurry,
>signifying no $thing. 

I found that moo works fine with small text codes, such as RIPterm.  a
RIPterm picture takes about the same space as an object's description, so
simply sending a picture instead of a descripton takes no more work for the
MOO.  The 3d net client I hope to have finished soon will use quick codes
like RIP, and will download bitmap images from servers more capable of
handling big things like that...  a web server.

- Kipp
-----BEGIN GEEK CODE BLOCK-----
GCS/CC d- s+:- a16 C++ UL++++ P+ L++ E-? W+ !N--@ !o-- K->K++++++
w++(--) O- M-- V--? PS++(+) PE(--) Y+ PGP-? t+ 5(+) X++ R+++(*)
!tv b+ DI++++ D++++ G e* h!()(*) r+ !y+
------END GEEK CODE BLOCK------
-----BEGIN NOT SO GEEKY BLOCK-----
MOO projects:
  RPG Minimal.db:  paradigm.microwave.com 5000
  MOO2000:         moo.microwave.com 2000
  MundoHispano:    europa.syr.edu 8888
------END NOT SO GEEKY BLOCK------



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