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Re: Connection Redirection?



At 10:39 AM 2/22/96 PST, you wrote:
>>Agreed.  I can not think of a specific instance where this would be useful,
>>and in most cases, it would only confuse the user.
>
>To me, a lot of the fun of the MOO is letting people do things that they
>could never do in real-life.  And switching places with another person
>is precisely one of those things.

Isn't this what morphs are for?  And if everyone is taking on the body
(object) another person, you can never be sure who you are talking to.  Are
people really that interested in doing stuff like that?  And if you did a
"Freaky Friday" MOO, it would never be a place where people could talk to
others about personal stuff, you wouldn't know if who was on the recieving
end.  The swappers would have to play each other really well.  Not to
mention access to the coveted .email_address -- after all, I wouldn't want
to be harassed by someone who swapped player objects with me.

Personally, I'd use it as much as I use morphs, which is never.

You might as well just set everyone's .password to a false value.

Andy



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