MOO-cows Mailing List Archive
Re: Connection Redirection?
>At 10:39 AM 2/22/96 PST, you wrote:
>>>Agreed. I can not think of a specific instance where this would be useful,
>>>and in most cases, it would only confuse the user.
>>To me, a lot of the fun of the MOO is letting people do things that they
>>could never do in real-life. And switching places with another person
>>is precisely one of those things.
>Isn't this what morphs are for?
Er, no... they're totally different. You're not really taking on the
persona of another character... there's no *risk* with a morph.
Switching players with someone else IS a risk... it's scarey and
>And if everyone is taking on the body
>(object) another person, you can never be sure who you are talking to.
>Are people really that interested in doing stuff like that?
Well, I am!
>And if you did a "Freaky Friday" MOO, it would never be a place where people could talk to
>others about personal stuff, you wouldn't know if who was on the recieving
I wasn't planning to swap players wholesale... just whilest inside one room...
>The swappers would have to play each other really well. Not to
>mention access to the coveted .email_address -- after all, I wouldn't want
>to be harassed by someone who swapped player objects with me.
Right -- you'd really have to know the people you swapped with.
>Personally, I'd use it as much as I use morphs, which is never.
I don't use 'em either even though I spent a lot of work creating
a neat-o morph feature. But people eat up morphing.
>You might as well just set everyone's .password to a false value.
??? Don't see this.
There are other possibilities if you can remap connections...
For example, remapping people to a simplified character where you have rewritten a
lot of the verbs... for programmed instruction for example.
Tom Ritchford firstname.lastname@example.org, email@example.com
Verge's "Little Idiot" -- Music for the mentally peculiar.
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